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Old Sep 23, 2005, 02:33 PM // 14:33   #1
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Lords of Life
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Default The Future of GW and YOUR THOUGHTS

Hello all...

Hope gaming has been rewarding! I have still not found that Razorstone yet! ha ha..

Any way, I have been curious to read what others thought what they see in the future of GW! With any game it needs to build onto it'c core success! I believe there is plenty of room for this game to grow and keep it's players interested, intrigued and entertained!

My hopes for the future is for more depth! Yeah one can argue that there is plenty of depth to the game, but there can be a lot more!

I hope for more professions to come! I would like to see a Bard just to name one! A Shaman, or even a "Legalos" type Ranger/Hunter!

I hope for more weapons!

I hope also races will be added to the game in the future, so that there can be skill bonuses for certain professions! Like the Obvious is Elf for Ranger, etc....

Myself, I have found I am getting bored with the game, and this is always gonna happen regardless! Now I just want to to hear what other players thinks.. And read their hopes and views of the Future Of GW

Thanks guys..
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Old Sep 23, 2005, 02:40 PM // 14:40   #2
Banned
 
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Hmm this can be fun fantisizing about the next guild wars. (if there is even going to be one) Well i hope for ANET to make use of Rubies/Sapphires, Fow armor be fixed into actual better armor (stats wise), Higher levels maybe.. 1-40? That would be cool, new items, monsters, bosses, areas,Races (we need more races), basically all of that and i think that ANET will do something about all of this, hopefully. But still it would be SWEET!
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Old Sep 23, 2005, 02:43 PM // 14:43   #3
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Location: Marhan's Grotto, reminiscing about the good old days when it had more than two people.
Guild: Children of Orion [CoO]
Profession: R/Mo
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1) More things to kill (Different/Varied Species')
2) New Skills
3) Higher level cap. I see people getting to 20 in a week or two
4) Different Armour
5) More Tame-able pets
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Old Sep 23, 2005, 05:02 PM // 17:02   #4
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1) guild hall storage .... yeh, I'll pay for it
2) get rid of the 100g to recruit someone into guild .... it's not the cost but the idea of paying anet to bring someone else into my guild. what is anet doing with all that gold?
3) better control of henchies and pets .... a simple "stay" command is needed
4) more character slots so we can play all 6 primary professions
5) purple drop with mods .... was supposed to be fixed but had two purple drops with no mods since that fix
7) a ban on trade in the !all chat channel in towns and outposts .... some way to force them to use trade channel
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Old Sep 23, 2005, 07:21 PM // 19:21   #5
Lion's Arch Merchant
 
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New Professions
New Races
Guild Hall Storage
Basic commands for henches. Stay, Follow, Attack (a better attack, that will send the fighters in while my casters remain well back without the initial agro)

Hopefully not raising the level cap. The low level cap was half my reason for buying the game, I don't want to take forever to level...if I did, I'd be playing EQ or something.
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Old Sep 23, 2005, 07:30 PM // 19:30   #6
Frost Gate Guardian
 
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Location: Random Arenas
Guild: Organised Spam [OS]
Profession: R/
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Same level cap.
Hall Storage.

That's it basically it.
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Old Sep 23, 2005, 07:39 PM // 19:39   #7
Underworld Spelunker
 
Join Date: Feb 2005
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Quote:
Originally Posted by Jakerius
1) More things to kill (Different/Varied Species')
2) New Skills
3) Higher level cap. I see people getting to 20 in a week or two
4) Different Armour
5) More Tame-able pets
a week?

2-3 days if you hurry. (and the cap stays)

from GW

Quote:
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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Old Sep 23, 2005, 07:57 PM // 19:57   #8
Forge Runner
 
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Join Date: May 2005
Location: Alaska
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More pets to charm/less skills to use them for a ranger (Who wants a skill bar full for the pet only?)
6 character slots
larger storage
Guild storage
Up the lv cap to 30 for those who have finished the game and move on to chapter 2(when it comes out)
Rain effect in Kryta... Its always snowing in the mountains, what about some rain here and there in the jungle?
Fix hench drops (they often get your quest item IE royal papers and War Plans)
Fix hench drops to only share gold, and get no other drops, or reverse it.
More armor options (maybe be able to buy armor in specific colours with extra cost)
More character customizations... weight, more hair, faces options.

Despite all that, I am still loving the game the way it is.
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Old Sep 23, 2005, 08:12 PM // 20:12   #9
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Guild: Seraphic Legion
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everyone wants Races

but what purpose would they serve, creating a new race would mean whole new storylines just for that race as they would obviosuly not come form the same area as humans, and if certain races came from the different areas, than youd be with your same race anyway so its the same as it is now, and its a waste of coding that could be spent on better proffessions adn stuff
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Old Sep 23, 2005, 08:14 PM // 20:14   #10
Pre-Searing Cadet
 
Join Date: Sep 2005
Guild: Gusteri Vatrostalni
Profession: W/N
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When I bought this game it was game. No more no less. I din't wan't it to be a life extension for me like WoW just a good game that I could play when I have time and it was great, not good. Things went nice and well till Sorrows Furnace. After that everything went upside down. Prices of skills went skyhigh. Oh, sorry they haven't I just didn't have any money. I mean I have to scratch and squeeze it from the game just to have almost enough. And most important thing is I liked it. I'd have to play harder to get more money and that's it. Or is it? Now when I go out with henchies I get run over. Anihilated. Splattered. In the same missions and regions I used to fight in normally. OK maybe I'm doing it wrong. I start searching net and find out about those funny little invinci monk. I hear they were good for collecting money. Now they are just pathetic little wenches. OK I'll just get full henchie squad and go nice easy and smart at least they have never failed me. Well untill today. I was out there with a friend and full henchie team and we were dead in a blink. Arena made monsters smart but there is still same number of them as before plus I've seen that smart. I've seen Devourer cheating on distracting shot. it's simply not smart but stupid. Last week was nothing but frustration for me. I'm affraid that I'll have to stop playing this. I't not worth my nerves. I'm open to any ideas and thoughts but don't suggest me to group with others. I'we tried and decided that henchies at least follow your comands...
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Old Sep 23, 2005, 08:32 PM // 20:32   #11
Jungle Guide
 
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Join Date: Jun 2005
Guild: The Blue Empire [BLUE]
Profession: W/Mo
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Guild Wars brilliant combines a number of different "games" for different people: there is the PvP game, the PvE game, the trading game, and you can unlock stuff in the game playing any one of the games. There are subPvE games like the farming game (though I cannot understand how anyone would enjoy that, there are people who do), the Running game and challenges of that, and the Role Playing potential. So there is a lot to do, and it caters to a lot of different tastes. There is very little that would be added and lots of potential harm and upsetting of balance that could come from new professions, races, or a different level cap. The level cap is perfect and has a purpose. The professions are more than sufficient for every major category, and new suggestions are just a blending of existing categories, which isn't needed because you can have two professions already. Races would not add much, and you can already pick how you look when creating your character.

The important things that should be added are:
* Dual Wielding. Warriors, rangers, and anyone else who wants to ought to be able to pick up special "off hand" weapons to deal extra damage at a sacrifice of some armor
* More skills
* More quests
* More areas
* More missions for SMALLER groups - the biggest frustration now is getting big teams together and having them work out, listen, not group out, etc.
* More arena and PvP options for SMALLER groups
* More guild functions. I don't know that a guild storage would really be good for the game economy (even more hording), but it would be nice to have a way to have guilds more involved in the PvE game, maybe with in game message boards and PvE challenges that can be lauched from the guild hall
* More PvE challenges especially suited for the professions that really shine in PvP must are neglected in PvE currently, like mesmers, rangers, and necros all to some extent
* Some PvE challenges that involve puzzle solving, complex strategy, and more traditional role playing elements, but in an area that is optional, so not everyone has to do it if they don't enjoy those activities.
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Old Sep 23, 2005, 09:06 PM // 21:06   #12
Desert Nomad
 
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Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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-More weapons
-More weapon mods
-Upgradeable shields/wands/foci
-Crippling bowstring
-More skills (double the amount!)
-Divine favor skills overhauled
-More storage
-Extra storage at the guild hall
-More carrying capacity (must)
-More weapon slots
-An ingame notepad
-A universal date/time system ingame
-More pets
-New creatures to slay
-Day/night cycles with alternating creature types
-Alternating creature types for every spawn
-A mining system (preferebly as a hobby, not as a new class because i want to carry on with my current characters but mine the area after clearing it of enemies)
-1v1 arena
-PvE arena (wave after wave of creatures, progressively harder)
-Super drops (extremely rare but valuable with an accompanying fame/announcement system)
-More huge bosses...stronger bosses, not like the wimps we see now.
-Mythical creatures that spawn very rarely in totally random places but always drop perfect items and masses of them!
-A trade caravan turning up in major towns once a week. It would sell great items, luxuries like fireworks etc
-Invasion/weekend events
-Larger areas instead of portals everywhere...i want to feel like my character is in a world, not in a segregated levelled environment.
-Better PUG creation system
-Kick system
-Henchmen replacing dropped/kicked players
-More armours
-In the future...higher levels, < IMO. (no flaming, it's not why i'm here.)
-A deposit item/s to player system
-A "take all" box when rezoning or returning to outposts for unclaimed loot.
-More gold storage capacity
-More extreme/weird/fantastic environments with alienistic plantlife, bubbling mud pools, sulphurous vents, magical/natural healing springs (can't believe they aren't here anyway! I live next to a village called Healing which is named because the springs there were thought to have "Healing" properties in the past.)
-Houses to expand and broaden the RPG element of the game. We get our OWN instance so why not have our own house within it?
-More screening/training of idiots from missions.
-increase stack sizes from 250 to 1000
-Make runes stackable (just have a tooltip displaying the different rune values or make identical rune types the same value)
-The Orr army returns!
-New continents
-Expansion of Tyria
-Make underwater areas (magical forcefield/bubble)
-The myth/story of Gwen. Lets see some more on this and more mythical stories appear.
-Players immortalised in statues as "servants of the gods" for great achievements. These statues stay for a week then disappear.
-Greater customisation of armours. IE temporary/decaying attachments that give armour boosts or other bonuses.
-Medals
-Pet customisation or possibly pet attributes (speed, damage, armour)
-In city chasing games - Someone is "IT" and glow a funny colour - for the kids not me! lol
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Old Sep 23, 2005, 09:55 PM // 21:55   #13
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
Originally Posted by Blue Steel
Guild Wars brilliant combines a number of different "games" for different people: there is the PvP game, the PvE game, the trading game, and you can unlock stuff in the game playing any one of the games. There are subPvE games like the farming game (though I cannot understand how anyone would enjoy that, there are people who do), the Running game and challenges of that, and the Role Playing potential. So there is a lot to do, and it caters to a lot of different tastes. There is very little that would be added and lots of potential harm and upsetting of balance that could come from new professions, races, or a different level cap. The level cap is perfect and has a purpose. The professions are more than sufficient for every major category, and new suggestions are just a blending of existing categories, which isn't needed because you can have two professions already. Races would not add much, and you can already pick how you look when creating your character.

The important things that should be added are:
* Dual Wielding. Warriors, rangers, and anyone else who wants to ought to be able to pick up special "off hand" weapons to deal extra damage at a sacrifice of some armor
* More skills
* More quests
* More areas
* More missions for SMALLER groups - the biggest frustration now is getting big teams together and having them work out, listen, not group out, etc.
* More arena and PvP options for SMALLER groups
* More guild functions. I don't know that a guild storage would really be good for the game economy (even more hording), but it would be nice to have a way to have guilds more involved in the PvE game, maybe with in game message boards and PvE challenges that can be lauched from the guild hall
* More PvE challenges especially suited for the professions that really shine in PvP must are neglected in PvE currently, like mesmers, rangers, and necros all to some extent
* Some PvE challenges that involve puzzle solving, complex strategy, and more traditional role playing elements, but in an area that is optional, so not everyone has to do it if they don't enjoy those activities.
Here, here. All good suggestions.
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Old Sep 23, 2005, 10:01 PM // 22:01   #14
Wilds Pathfinder
 
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Join Date: Jul 2005
Default

Quote:
Originally Posted by Tactical-Dillusions
-More weapons
-More weapon mods
-Upgradeable shields/wands/foci
-Crippling bowstring
-More skills (double the amount!)
-Divine favor skills overhauled
-More storage
-Extra storage at the guild hall
-More carrying capacity (must)
-More weapon slots
-An ingame notepad
-A universal date/time system ingame
-More pets
-New creatures to slay
-Day/night cycles with alternating creature types
-Alternating creature types for every spawn
-A mining system (preferebly as a hobby, not as a new class because i want to carry on with my current characters but mine the area after clearing it of enemies)
-1v1 arena
-PvE arena (wave after wave of creatures, progressively harder)
-Super drops (extremely rare but valuable with an accompanying fame/announcement system)
-More huge bosses...stronger bosses, not like the wimps we see now.
-Mythical creatures that spawn very rarely in totally random places but always drop perfect items and masses of them!
-A trade caravan turning up in major towns once a week. It would sell great items, luxuries like fireworks etc
-Invasion/weekend events
-Larger areas instead of portals everywhere...i want to feel like my character is in a world, not in a segregated levelled environment.
-Better PUG creation system
-Kick system
-Henchmen replacing dropped/kicked players
-More armours
-In the future...higher levels, < IMO. (no flaming, it's not why i'm here.)
-A deposit item/s to player system
-A "take all" box when rezoning or returning to outposts for unclaimed loot.
-More gold storage capacity
-More extreme/weird/fantastic environments with alienistic plantlife, bubbling mud pools, sulphurous vents, magical/natural healing springs (can't believe they aren't here anyway! I live next to a village called Healing which is named because the springs there were thought to have "Healing" properties in the past.)
-Houses to expand and broaden the RPG element of the game. We get our OWN instance so why not have our own house within it?
-More screening/training of idiots from missions.
-increase stack sizes from 250 to 1000
-Make runes stackable (just have a tooltip displaying the different rune values or make identical rune types the same value)
-The Orr army returns!
-New continents
-Expansion of Tyria
-Make underwater areas (magical forcefield/bubble)
-The myth/story of Gwen. Lets see some more on this and more mythical stories appear.
-Players immortalised in statues as "servants of the gods" for great achievements. These statues stay for a week then disappear.
-Greater customisation of armours. IE temporary/decaying attachments that give armour boosts or other bonuses.
-Medals
-Pet customisation or possibly pet attributes (speed, damage, armour)
-In city chasing games - Someone is "IT" and glow a funny colour - for the kids not me! lol
As for EVERY game out there it can be improved, like guildwars. Every aspect of the game can be improved. Your list is just silly and childish if you ask me.

i see guild wars being repetative, farming for crappy amounts of money and being fustrated by how poor i am, thus its near impossiable to sell ANYTHING anymore its just a mess (damn these green items). The only thing i really want is FoW armor and as far as i can see its not gonna happen for me. So i think im not gonna waste my life striving for somthing which will take all my life :S. Only thing keeping me playing guild wars is the PvP aspect, Pve, farming, sitting in Lions Arch Spamming WTS is not for me anymore. GG.
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Old Sep 23, 2005, 10:04 PM // 22:04   #15
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
Originally Posted by BeatWolf
As for EVERY game out there it can be improved, like guildwars. Every aspect of the game can be improved. Your list is just silly and childish if you ask me.

i see guild wars being repetative, farming for crappy amounts of money and being fustrated by how poor i am, thus its near impossiable to sell ANYTHING anymore its just a mess (damn these green items). The only thing i really want is FoW armor and as far as i can see its not gonna happen for me. So i think im not gonna waste my life striving for somthing which will take all my life :S. Only thing keeping me playing guild wars is the PvP aspect, Pve, farming, sitting in Lions Arch Spamming WTS is not for me anymore. GG.
Quit complaining start up a GW business and make yourself some money. Look at Blue Steel. She's got to be a billionaire by now.
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Old Sep 24, 2005, 02:19 AM // 02:19   #16
Lion's Arch Merchant
 
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Join Date: Sep 2005
Location: Marhan's Grotto, reminiscing about the good old days when it had more than two people.
Guild: Children of Orion [CoO]
Profession: R/Mo
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What? So people play for a week, then wait a year for the next chapter.
They then go on to finish the new chapter in another week.
What then? They wait another year, just for some stuff. I think the level cap should be raised to 40 at least.
It's not a big deal to get to level 20 anymore. It's just like "Hey, I'm level 20". "So what? You bought this a week ago, congratulations".

Also, new races... Why?
Would these races be playable? Perhaps unlocked when you ascend with a character.
I don't see it happening. I hope it doesn't.
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Old Sep 24, 2005, 02:36 AM // 02:36   #17
Krytan Explorer
 
Join Date: Aug 2005
Guild: Elite Black Ops
Profession: W/Mo
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i think they should add more like things that you can interact with instead of just merchants and traders they should have
1)Hair dresser
2)More Pets
3)Monster Invade the town (see matt mesmerators post in game suggestions
4)more guild interactiveness(more ranks instead of officer and memeber)
5)Duals friendly 1v1 fights
6)High Level Cap(you cant extend the game to much more with out making the level cap go high
7)more then 4 characters per account(ive got 2 acoRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs )
8)More Profesions to selcet from
9) Different levels, like you can mine skin stuff like that or you get you salvage level high and oyu get better things fomr what you salvage
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Old Sep 24, 2005, 02:50 AM // 02:50   #18
Banned
 
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Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
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1) 1vs1 arenas
2) guild hall upgrades
3) new character customizations
4) more skills
5) more cape customizations
6) more guild halls
7) more monsters
8) crafter to make any rare materials in all outposts
9) add something to what you look like if your officer, or leader of a guild
10) more items slots in storage
11) more item slots in inventory
12) more item slots in trade screen
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Old Sep 24, 2005, 03:06 AM // 03:06   #19
Krytan Explorer
 
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Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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All I really want:

1. Storage at guild hall
2. An all pve town/area. ie. More than 40 people fighting a war with ai's
3. Raise the price to guild invitation to 300 gold. Why? Keeps the guild recruting spam down, and keeps the guild a bit more safer from screwing things up.
4. A ready checklist in groups, so group leader knows when it is okay to go start a mission. Think this was mentioned in another post
5. Only selected people in guild allowed to start a gvg. Don't like members randomly trying it out on their own without knowing what to do.
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Old Sep 24, 2005, 03:37 AM // 03:37   #20
Desert Nomad
 
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Join Date: Aug 2005
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I would love to see a type of 40 man run like in WoW or everquest. I would also like to see a type of voting system when you enter a mission or whatnot for leachers. The storage in the guild hall is a good idea too, oh and a white dye, theres probaly more things I could think of.
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